![]() Now back to the client window, you will see it replicated to the client’s Workspace. It can’t run there, but it is legible, so why did it replicate? Another example: In the server window of this same test, right-click Workspace, Insert Object, Script. In the client window, in Explorer, expand Workspace, expand Player1, you will see a Health server script on the client. Start a test local server and client (click Test, then Start). And why spend the bandwidth pushing it out to the clients when it doesn’t run there. We can’t stop them from stealing the model, but now they have the script that makes it work. Now that it is on the client, exploiters can steal our server script. Once in the server’s workspace, the model gets replicated to the client, including the server Script. When I clone these models from ServerStorage to the server’s workspace, the server script is cloned too, which is correct, since the script must run on the server. Tools, vehicles and NPC Models frequently have server Script inside them. It can’t run on the client, but it can be stolen by exploiters. ![]() ![]() ![]() Why does server Script replicate to the client? Server Script seems to be perfectly legible on the client. ![]()
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